Interactive map · Palworld 1.0

Palworld Map

Search 174 current travel and waypoint records, switch between three region frames, copy coordinates, share a place, and keep a local found checklist.

Locations
174
Game version
1.0
Reviewed
Jul 18

Quick answer

Use search for a named place or coordinate, filter the map to the layer you need, and open a marker to copy its coordinates or mark it found. Palpagos uses rounded map coordinates; World Tree and Sunreach remain in their separate source-world frames.

174 source-backed locationsReviewed July 18, 2026
Palpagos150 shown
100%
Schematic coordinate atlasMarker spacing follows coordinates; terrain is intentionally not reproduced.
Data source PalworldSaveTools fast travel points Fixed commit · MIT license · reviewed 2026-07-18
Inspect the pinned source

Crawlable location index

All 174 locations in the Palworld 1.0 map

The HTML index mirrors the interactive dataset, including type, region, coordinate system, and version. Use a name to reopen that point in the map above.

Palpagos 150 locations
LocationTypeCoordinatesVersion
Altar of the Windcaller Fast travel 347, -71 1.0
Amethyst Outcrop Fast travel -1183, -1742 1.0
Ancient Civilization Ruins Fast travel -398, -633 1.0
Ancient Ritual Site Fast travel -15, -292 1.0
Anubis Dunes Fast travel -130, -79 1.0
Arena Entrance Fast travel 629, 15 1.0
Arid Wasteland Watchtower Watchtower -1020, -1113 1.0
Ascetic Falls Fast travel -224, -441 1.0
Astral Mountains Garden Watchtower Watchtower -298, 444 1.0
Azure Cliffs Fast travel -1112, -1616 1.0
Bamboo Groves Watchtower Watchtower -235, -365 1.0
Beach of Everlasting Summer Fast travel -803, -565 1.0
Bicornis Islet New island -1153, -1874 1.0
Bridge of the Twin Knights Fast travel -13, -372 1.0
Burning Fault Watchtower Watchtower -799, -1097 1.0
Cherry Blossom Crossroads Fast travel -516, 213 1.0
Cinnamoth Forest Fast travel -69, -272 1.0
Cold Shore Fast travel -43, 11 1.0
Crescent Moon Shore Watchtower Watchtower -38, -160 1.0
Crimson Cliffs Fast travel -689, -989 1.0
Crimson Labyrinth Fast travel -1158, -1150 1.0
Crystallized Great Tree Fast travel -947, -1134 1.0
Curved Redrock Fast travel -1207, -834 1.0
Deep Bamboo Thicket Fast travel -325, -199 1.0
Deep Bamboo Thicket Watchtower Watchtower -313, -154 1.0
Deep Sand Dunes Fast travel 528, 526 1.0
Desert Backbone Fast travel 541, 187 1.0
Deserted Ash Plateau Fast travel -1399, -1018 1.0
Deserted Islet Fast travel -172, 33 1.0
Desiccated Coast Fast travel 694, 301 1.0
Desolate Church Fast travel 63, -416 1.0
Dry Dunes Fast travel -698, -635 1.0
Dry Sandy Beach Watchtower Watchtower -692, -690 1.0
Duneshelter Fast travel 356, 347 1.0
Dustview Coast Fast travel 421, 9 1.0
Eastern Wild Island Fast travel 548, -102 1.0
Eastern Wild Island Watchtower Watchtower 512, -149 1.0
Emberstone Plateau Fast travel -720, -1194 1.0
Eternal Pyre Tower Entrance Tower entrance -595, -531 1.0
Exile's Cape Fast travel -1398, -1661 1.0
Feybreak Shipwreck Fast travel -1389, -1470 1.0
Feybreak Tower Entrance Tower entrance -1288, -1665 1.0
Fisherman's Point Fast travel -480, -745 1.0
Flamepulse Islet New island 761, 408 1.0
Foot of the Volcano Fast travel -353, -492 1.0
Foot of the World Tree Fast travel -839, 689 1.0
Fort Ruins Fast travel 181, -390 1.0
Free Pal Alliance Tower Entrance Tower entrance 34, -308 1.0
Frostbitten Isle Fast travel -80, -947 1.0
Frostbound Mountains Summit Fast travel 167, 45 1.0
Frozen Coral Hill Watchtower Watchtower -1117, -1440 1.0
Frozen Dune Cape Fast travel 254, 544 1.0
Garden Beneath the Astral Mountains Fast travel -405, 505 1.0
Garden Beneath the Cliffs Fast travel -228, 187 1.0
Glacial Memento Islet New island -1659, -969 1.0
Gobfin's Turf Fast travel 149, -208 1.0
Grassy Behemoth Hills Fast travel 172, -475 1.0
Heatwave Gate Fast travel -356, -387 1.0
Hidden Passage to the Oculus Gate Fast travel -1048, -1252 1.0
Hill Entrance Fast travel -996, -841 1.0
Hill of Beginnings Fast travel 240, -512 1.0
Hypocrite Hill Fast travel 71, -248 1.0
Icy Weasel Hill Fast travel 4, 184 1.0
Icy Weasel Hill Watchtower Watchtower -39, 212 1.0
Investigator's Fork Fast travel -217, -206 1.0
Islandhopper Coast Fast travel 241, -310 1.0
Isle of Decayed Treasures Fast travel 610, -161 1.0
Isle of Murmurs Fast travel -353, 77 1.0
Isle of Murmurs Beach Fast travel -226, -16 1.0
Isle of Silence Fast travel -543, -29 1.0
Isle of Silence Church Ruins Fast travel -461, -13 1.0
Isle of the Glacial Core Fast travel 139, 637 1.0
Islet of Circular Ruins New island 940, -64 1.0
Kelpsea Hill Fast travel -408, -101 1.0
Lake Center Fast travel 16, -212 1.0
Land of Absolute Zero Fast travel -239, 492 1.0
Loess Plains Fast travel -891, -1456 1.0
Loess Plains Watchtower Watchtower -962, -1345 1.0
Marsh Island Fast travel 430, -345 1.0
Marsh Island Church Ruins Fast travel 399, -276 1.0
Moonflower Tower Entrance Tower entrance -602, 214 1.0
Mossanda Forest Fast travel 233, -117 1.0
Mossanda Inner Coast Fast travel 279, -220 1.0
Mount Flopie Summit Fast travel 21, -95 1.0
Mount Obsidian - Anubis Statue Fast travel -540, -638 1.0
Mount Obsidian - Midpoint Fast travel -498, -444 1.0
Mount Obsidian - Second Ascent Fast travel -474, -295 1.0
Mount Obsidian Trail Fast travel -818, -356 1.0
Natural Bridge Fast travel 376, -212 1.0
No Man's Trail Fast travel -36, 95 1.0
Oasis Isle Fast travel 885, 196 1.0
Oilfield Overlook Fast travel -1343, -1287 1.0
PAL Genetic Research Unit Tower Entrance Tower entrance -139, 465 1.0
Phantom Isle Fast travel -887, -186 1.0
PIDF Tower Entrance Tower entrance 542, 335 1.0
Pristine Snow Field Fast travel -344, 270 1.0
Ravine Entrance Fast travel -67, -425 1.0
Rayne Syndicate Tower Entrance Tower entrance 118, -422 1.0
Ruined Fortress City Fast travel -563, -247 1.0
Sakurajima - Mushroom Wetlands Fast travel -464, 132 1.0
Sakurajima - Northern Rock Field Fast travel -522, 341 1.0
Sakurajima - Southern Sandbar Fast travel -650, 81 1.0
Sakurajima Watchtower Watchtower -573, 161 1.0
Sakurajima: West Coast Fast travel -722, 174 1.0
Sand Dunes Entrance Fast travel 282, 160 1.0
Sandbar of Solitude Fast travel 529, 40 1.0
Sandstone Gate Islet New island -1296, -660 1.0
Sandstone Plateau Watchtower Watchtower 324, 456 1.0
Scarlet Outlook Fast travel -1083, -1045 1.0
Scorched Ashland Fast travel -811, -828 1.0
Scorched Hill Fast travel -1192, -1254 1.0
Scorched Obsidian Watchtower Watchtower -465, -524 1.0
Scorched Plateau Watchtower Watchtower -1272, -1101 1.0
Scouring Islet New island 447, -713 1.0
Sea Breeze Archipelago - Castaway Beach Fast travel -99, -711 1.0
Sea Breeze Archipelago Church Fast travel -73, -551 1.0
Sea Breeze Archipelago Watchtower Watchtower -168, -663 1.0
Sea Breeze Coast Fast travel -280, -648 1.0
Sealed Realm of Terraria Fast travel -422, -795 1.0
Sealed Realm of the Ardent Fast travel -110, -468 1.0
Sealed Realm of the Frozen Wings Fast travel 119, -337 1.0
Sealed Realm of the Myriad Flames Fast travel -264, -155 1.0
Sealed Realm of the Mystic Fast travel 120, -61 1.0
Sealed Realm of the Swift Fast travel 286, 18 1.0
Sealed Realm of the Swordmaster Fast travel -215, -348 1.0
Searing Dunes Watchtower Watchtower 450, 204 1.0
Seaward Passage Fast travel 322, 659 1.0
Secluded Cemetery Fast travel -668, 265 1.0
Shady Mushroom Cliffs Fast travel -1307, -1410 1.0
Shield Dragon Tunnel Fast travel -970, -977 1.0
Silent Lake Fast travel -1203, -1496 1.0
Small Cove Fast travel -205, -545 1.0
Small Settlement Fast travel 73, -485 1.0
Snowy Mountain Crossroads Fast travel 95, -3 1.0
Stone Pillar Cave Entrance Fast travel -897, -1011 1.0
Suncrest Islet New island -880, 135 1.0
Sunlit Isle Fast travel 386, -462 1.0
Thawtide Cape Fast travel 85, 422 1.0
The Furthest Flats Fast travel 473, 686 1.0
The Oculus Gate, Tower in Sight Fast travel -1118, -1386 1.0
Thirst's End Fast travel 684, 113 1.0
Unthawable Lake Fast travel -101, 287 1.0
Verdant Stream Fast travel 119, 107 1.0
Verdant Stream Watchtower Watchtower 203, -99 1.0
Whisperwind Cliffs Fast travel -141, -312 1.0
Whisperwind Hill Fast travel -268, -246 1.0
Wildlands Floodgate Fast travel -864, -1310 1.0
Windscream Valley Fast travel -177, -409 1.0
Windswept Island Watchtower Watchtower -14, -488 1.0
Windwatch Outlook Fast travel 199, 296 1.0
World Tree 17 locations
LocationTypeCoordinatesVersion
Abandoned Laboratory World Tree waypoint 621850, -742575source world 1.0
Alluvion Lakefront World Tree waypoint 491660, -593705source world 1.0
Boreal Summit World Tree waypoint 602911, -680562source world 1.0
Corroded Hollow World Tree waypoint 600578, -599143source world 1.0
Dusty Ravine World Tree waypoint 570652, -558439source world 1.0
Dusty Ravine Watchtower Watchtower 564135, -574054source world 1.0
Forbidden Laboratory World Tree waypoint 621794, -757915source world 1.0
Gilded City Ruins World Tree waypoint 518900, -671976source world 1.0
Gilded City Ruins Watchtower Watchtower 508241, -696869source world 1.0
Lacrymal Shoal World Tree waypoint 477460, -724635source world 1.0
Remnant Riverside World Tree waypoint 592964, -625780source world 1.0
Rotmist Root World Tree waypoint 628792, -610720source world 1.0
Shinespore Root World Tree waypoint 405905, -729214source world 1.0
Spore Cloister World Tree waypoint 483205, -672790source world 1.0
The Verdant Rootpath World Tree waypoint 512112, -510663source world 1.0
Whimsical Wisteria Grove World Tree waypoint 524166, -567334source world 1.0
Within the Seal World Tree waypoint 501010, -748555source world 1.0
Sunreach 7 locations
LocationTypeCoordinatesVersion
Azure Covenant Tower Entrance Tower entrance -777490, -40589source world 1.0
Crystalline Archipelago Sunreach waypoint -829096, -19263source world 1.0
Enchanted Firmament Sunreach waypoint -818013, 59828source world 1.0
Farcry Marsh Sunreach waypoint -771310, 8647source world 1.0
Sunreach Watchtower Watchtower -809414, 23955source world 1.0
The Azure Tapestry Sunreach waypoint -758105, -61810source world 1.0
Waterlily Gorge Sunreach waypoint -811467, -85874source world 1.0

Use the Palworld map to answer one route question at a time

A useful Palworld map should get you from a name to a usable coordinate without making you fight the interface. Start in the search box with a landmark, travel statue, tower entrance, watchtower, new island, or a pair of coordinates. The result list searches all three supported regions, so you do not need to know whether a place belongs to Palpagos, the World Tree, or Sunreach before looking it up. Selecting a result opens its marker, shows its coordinate system, and keeps the location in the page address for bookmarking.

The map opens on Palpagos because most ordinary routes use its familiar in-game coordinate scale. Choose World Tree or Sunreach when the name belongs to one of the version 1.0 regions. Those two areas use independent world frames, so their points are deliberately shown with source-world coordinates. Mixing all three coordinate systems on one false scale would make a polished-looking map less accurate, which is worse than being clear about the boundary.

Search names, coordinates, and map layers

Search is the fastest way to find a known destination. It matches full and partial place names, internal waypoint labels, region names, location types, and visible coordinates. A query such as “tower entrance” returns matching routes across the available regions, while a specific name such as “Sunlit Isle” takes you straight to that record. If a result belongs to another region, selecting it switches the map automatically and enables the relevant layer.

Layers solve a different problem: browsing. Turn off ordinary fast travel when you only want tower entrances, watchtowers, or the seven new island waypoints. Layer counts change with the active region, so the controls never promise points that cannot appear in the current view. Use Show all to restore the region’s complete set. The visible count above the map confirms how many markers remain after search, layer, and found-status filters are applied.

Pan, zoom, copy coordinates, and save a place

Use the plus and minus controls or a mouse wheel to zoom. When the view is enlarged, drag the coordinate field to inspect a crowded group of markers. Reset returns to the complete regional view. Each marker has a distinct symbol for its location type, and the same symbol appears in search results and the detail card. This makes the tool usable without relying on color alone. On a phone, the search and results stay above the coordinate field so a route can be checked without precision mouse input.

Open a marker to copy its coordinates or a direct link. The coordinate button copies only the two values you normally need beside the game map. The link button creates a URL that reopens the correct region and selected place. Mark found stores a simple checklist in this browser; no account or save upload is required. Turn on Only show unfound when clearing travel points during a play session. Clearing site storage removes that checklist, so a shared computer or private-browsing window will not behave like a synced account.

Understand what the coordinate field shows

The visible background is a schematic coordinate field, not copied game terrain. Marker spacing follows the coordinate values in the pinned location source, which preserves useful direction and relative distance while avoiding an unlicensed or falsely calibrated terrain image. On Palpagos, the displayed values are rounded to the familiar map-coordinate convention. The plotted range expands far enough to include later islands such as Feybreak without squeezing them into the older central area.

World Tree and Sunreach locations retain source-world X and Y values. Their detail cards say so plainly, and the table beneath the tool repeats the label. These values are still useful for identifying and comparing sourced records, but they should not be pasted into a Palpagos coordinate guide as though the scales match. A future regional terrain view should be added only after its transform and image rights are both verified.

What is covered in the version 1.0 location set

The current release contains 174 unique records from a fixed PalworldSaveTools revision: 150 Palpagos records, 17 World Tree records, and 7 Sunreach records. Within that set are ordinary travel points, eight tower-entrance routes, twenty-two watchtowers, seven new-island waypoints, and the named World Tree and Sunreach stops supplied by the source. Every public record carries the game-version label, review date, source reference, and both the original source-world position and any supported display coordinates.

Coverage is intentionally narrower than the marker totals advertised by the largest map sites. Resource nodes, dungeon entrances, chests, eggs, Lifmunk Effigies, merchants, and Pal habitats are not included in this release because they do not yet have a complete current dataset with a reusable license and a checked coordinate transform in this project. The map will not turn a popular keyword into a fake layer. Those categories can be added when their data passes the same identity, version, coordinate, source, and duplicate checks.

Plan a route without losing your place

For a long exploration run, filter to the type you are clearing and mark each stop found after activating or visiting it. If you are heading to a named landmark, search it first, then inspect nearby markers by zooming out slightly. The coordinate grid provides a quick sense of direction even without terrain. Copy the chosen point into a note or send the share link to another player so everyone is looking at the same record and region.

Keep route order separate from marker existence. The tool proves that a named point is in the sourced location set and shows where it sits in that coordinate frame; it does not calculate roads, elevation, flight restrictions, enemy difficulty, or the fastest travel time. Weather, progression, and unlocked statues can change the practical route. Use the map to remove location uncertainty, then make the final travel choice in the current game build.

How the map stays current and correctable

The location import is deterministic. It expects exactly 174 unique source records, checks for known version 1.0 landmarks, rejects duplicate IDs and public slugs, validates regional coordinate rules, and preserves the pinned commit in the public metadata. The build repeats those checks before the site can be released. This is more useful than a general “updated” badge because the exact source and review date can be inspected when a result is questioned.

A source-backed record is not the same as a personal in-game survey. If a waypoint name, location, or coordinate differs in your current build, report the complete place name, region, platform, game build, and a screenshot with the cursor visible. Do not send account credentials or an entire save file. A small reproducible correction can be checked against the pinned source and updated without replacing unrelated map records.

Frequently asked questions

Is this Palworld map updated for version 1.0?

Yes. The current map imports 174 records from a post-release pinned source and labels them Palworld 1.0. The public metadata includes the exact commit and a July 18, 2026 review date. Resource and dungeon layers remain unpublished until their own current data is verified.

Why does the map use a coordinate field instead of game terrain?

The field preserves relative marker positions without copying a competitor image or presenting an unverified terrain calibration. It is deliberately labelled schematic. A terrain layer should be added only with clear image rights and a tested transform.

Can I search all regions at once?

Yes. Search scans Palpagos, World Tree, and Sunreach together. Selecting a match switches to its region automatically. Layer browsing remains regional so the marker count and coordinate frame stay understandable.

Where is my found progress saved?

Found markers are stored in local browser storage on the current browser and device. No account or save upload is used. Clearing site data removes the checklist.

Does the map include resources, dungeons, and every Pal spawn?

Not yet. This release covers the 174 sourced travel, tower, watchtower, island, World Tree, and Sunreach records. Unsupported categories are not exposed as empty or guessed layers.