Version 1.0 trait planning

Palworld 1.0 Passive Skill Inheritance Planner

Check whether the passives you want are present on the two individual parents you plan to breed. The planner deliberately reports coverage, not an unverified success percentage.

What this passive planner can calculate

Choose up to four target passive skills and mark the skills visible on Parent A and Parent B. The planner reports whether each target is present in at least one entered parent pool. Its 115-skill version 1.0 directory includes regular, restricted, World Tree, and mutation labels. It does not show inheritance odds because the official 1.0 notes do not publish a complete numeric formula.

115displayable skills
4target slots
Coveragecalculated locally
Odds withheldformula not verified

Trait coverage check

Compare target skills with both parents

Select up to four target skills, then mark the passives visible on each parent. The result checks coverage only; it does not calculate inheritance odds.

Target coverage Choose target skills No percentage is calculated.
Parent A 0 skills Enter this individual Pal, not its species average.
Parent B 0 skills Only mark passives visible in game.
115 shown
Rank 1 Regular

Abnormal

10% decrease in incoming Neutral damage.

Rank 3 Regular

Ace Swimmer

40% increase movement speed on water.

Rank 1 Regular

Aggressive

Attack +10% Defense -10%

Rank 3 Regular

Artisan

Work Speed +50%

Rank 4 Mutation

Babysitter

While at a base, increases egg production speed by +30% and incubation speed by +30% for Pals assigned to a Breeding Farm.

Rank 1 Regular

Blood of the Dragon

10% increase in Dragon attack damage.

Rank 1 Regular

Botanical Barrier

10% decrease in incoming Grass damage.

Rank -2 Regular

Bottomless Stomach

Hunger decreases +15.0% faster.

Rank 1 Regular

Brave

Attack +10%

Rank -3 Regular

Brittle

Defense -20%

Rank 3 Regular

Burly Body

Defense +20% Immune to Flinch

Rank 1 Regular

Capacitor

10% increase in Lightning attack damage.

Rank 3 Restricted

Celestial Emperor

30% increase in Neutral attack damage.

Rank 1 Regular

Cheery

10% decrease in incoming Dark damage.

Rank -1 Regular

Clumsy

Work Speed -10%

Rank 1 Regular

Coldblooded

10% increase in Ice attack damage.

Rank 1 Regular

Conceited

Work Speed +10% Defense -10%

Rank -1 Regular

Coward

Attack -10%

Rank 1 Regular

Dainty Eater

Hunger decreases +10.0% slower.

Rank 4 Regular

Demon God

Attack +30% Defense +5%

Rank 5 World Tree

Demon’s Hand

Work Speed +90% SAN dreceases +15.0% faster World Tree harvestables won't vanish when approached.

Rank -2 Regular

Destructive

SAN drops +15.0% faster.

Rank 4 Regular

Diamond Body

Defense +30% Immune to Flinch Immune to Knockback

Rank 3 Regular

Diet Lover

Hunger decreases +15.0% slower.

Rank 5 World Tree

Dimensional Leap

Movement Speed +50% Increases Hunger depletion rate by +15.0% World Tree resources will not vanish when approached.

Rank 3 Restricted

Divine Dragon

30% increase in Dragon attack damage.

Rank -1 Regular

Downtrodden

Defense -10%

Rank 1 Regular

Dragonkiller

10% decrease in incoming Dragon damage.

Rank 3 Restricted

Earth Emperor

30% increase in Earth attack damage.

Rank 1 Regular

Earthquake Resistant

10% decrease in incoming Earth damage.

Rank -1 Regular

Easygoing

Active skill cooldown extension -15%

Rank 4 Regular

Eternal Engine

Max stamina +75% *This effect is only valid for rideable pals.

Rank 4 Restricted

Eternal Flame

30% increase to Fire attack damage. 30% increase to Lightning attack damage.

Rank 3 Regular

Farmhand

Ranching's work suitability +1

Rank 3 Regular

Ferocious

Attack +20%

Rank 1 Regular

Fine Furs

Increases the value of items when sold by +3%

Rank 1 Regular

Fit as a Fiddle

Max stamina +25% *This effect is only valid for rideable pals.

Rank 3 Restricted

Flame Emperor

30% increase in Fire attack damage.

Rank 1 Regular

Fragrant Foliage

10% increase in Grass attack damage.

Rank -1 Regular

Glutton

Hunger decreases +10.0% faster.

Rank 5 World Tree

God of Destruction

Attack +40% Defense +20% Max Health -50% World Tree resources will not vanish when approached.

Rank 1 Regular

Hard Skin

Defense +10%

Rank 3 Regular

Healing Coach

Player Auto Health Regeneration Rate +5%

Rank 4 Regular

Heart of the Immovable King

SAN drops +20.0% slower.

Rank 1 Regular

Heated Body

10% decrease in incoming Ice damage.

Rank 4 Mutation

Heavily Armored

Immune to Explosion Damage

Rank 2 Regular

Heavyweight

Defense +20% Immune to Knockback

Rank 5 World Tree

Hermit Sage

SAN depletion rate -50.0% Work Speed -20% World Tree resources will not vanish when approached.

Rank 1 Regular

Hooligan

Attack +15% Work Speed -10%

Rank 1 Regular

Hydromaniac

10% increase in Water attack damage.

Rank 3 Restricted

Ice Emperor

30% increase in Ice attack damage.

Rank 4 Mutation

Idiosyncratic

Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage

Rank 4 Mutation

Immortality

Life Steal +5% Pal Auto Health Regeneration Rate +100% Attack +15%

Rank 1 Regular

Impatient

Active skill cooldown reduction 15%

Rank 3 Regular

Infinite Stamina

Max stamina +50% *This effect is only valid for rideable pals.

Rank 1 Regular

Insomnia

Does not sleep and continues to work even at night.

Rank 1 Regular

Insulated Body

10% decrease in incoming Lightning damage.

Rank 4 Restricted

Invader

30% increase in Dark attack damage. 30% increase in Dragon attack damage.

Rank 4 Regular

King of the Waves

50% increase movement speed on water.

Rank 4 Regular

Lavish Hospitality

Your Dropped Items + 100%

Rank 4 Restricted

Legend

Attack +20% Defense +20% Movement Speed increases 20%

Rank 4 Regular

Lightfooted

Mounted Jump Count +1

Rank 3 Regular

Logging Foreman

25% increase in Player Logging Efficiency.

Rank 3 Restricted

Lord of Lightning

30% increase in Lightning attack damage.

Rank 3 Restricted

Lord of the Sea

30% increase in Water attack damage.

Rank 3 Restricted

Lord of the Underworld

30% increase in Dark attack damage.

Rank 4 Rare

Lucky

Attack +15% Defense +15% Work Speed +20%

Rank 4 Restricted

Lunker

20% increase to Water attack damage 20% increase to Ice attack damage 20% increase to defense.

Rank 1 Regular

Masochist

Defense +15% Attack -15%

Rank 4 Regular

Mastery of Fasting

Hunger decreases +20.0% slower.

Rank -1 Regular

Mercy Hit

Pacifist. Will not reduce the target's Health below 1.

Rank 3 Regular

Mine Foreman

25% increase in Player Mining Efficiency.

Rank 3 Regular

Motivational Leader

25% increase in Player Work Speed.

Rank 2 Regular

Musclehead

Attack +30% Work Speed -50%

Rank -1 Regular

Night Owl

Tends to nap through the day, due to being nocturnal.

Rank 1 Regular

Nimble

10% increase to movement speed.

Rank 3 Regular

Noble

Increases the value of items when sold by +5%

Rank 1 Restricted

Otherworldly Cells

Attack +10% Fire damage reduction 15% Lightning damage reduction 15%

Rank -3 Regular

Pacifist

Attack -20%

Rank 3 Regular

Philanthropist

When assigned to a Breeding Farm, breeding speed is increased by 100%.

Rank 1 Regular

Positive Thinker

SAN drops +10.0% slower.

Rank 1 Regular

Power of Gaia

10% increase in Earth attack damage.

Rank 1 Regular

Pyromaniac

10% increase in Fire attack damage.

Rank 4 Regular

Ranch Master

Ranching's work suitability +2

Rank 3 Regular

Reload Master

Player Reload Speed +4%

Rank 4 Regular

Remarkable Craftsmanship

Work Speed +75%

Rank 3 Regular

Runner

20% increase to movement speed.

Rank 1 Regular

Sadist

Attack +15% Defense -15%

Rank 5 World Tree

Sanctified Meat Shield

Defense +50% Attack -30% World Tree resources will not vanish when approached.

Rank 4 Restricted

Savior

30% increase in Neutral attack damage. 30% increase in Grass attack damage.

Rank 3 Regular

Serenity

Active skill cooldown reduction 30% Attack +10%

Rank 1 Regular

Serious

Work Speed +20%

Rank 3 Regular

Service-Minded

Your Dropped Items + 50%

Rank -1 Regular

Shabby

Decrease the value of items when sold by -10%

Rank -1 Regular

Sickly

Max Stamina -25% *This effect is only valid for rideable pals.

Rank 4 Restricted

Siren of the Void

30% increase in Dark attack damage. 30% increase in Ice attack damage.

Rank 4 Mutation

Skymarcher

Mounted Jump Count +2

Rank -3 Regular

Slacker

Work Speed -30%

Rank 1 Regular

Sleek Stroke

30% increase movement speed on water.

Rank 3 Restricted

Spirit Emperor

30% increase in Grass attack damage.

Rank 1 Regular

Spirit of Zen

10% increase in Neutral attack damage.

Rank 3 Regular

Stronghold Strategist

10% increase in Player Defense.

Rank 1 Regular

Suntan Lover

10% decrease in incoming Fire damage.

Rank 4 Regular

Swift

30% increase to movement speed.

Rank 5 World Tree

Twin-Edged Holy Blade

Attack +50% Defense -30% World Tree resources will not vanish when approached.

Rank -1 Regular

Unstable

SAN drops +10.0% faster.

Rank 4 Regular

Vampiric

Absorbs a portion of the damage dealt to restore HP. Does not sleep at night and continues to work.

Rank 3 Regular

Vanguard

10% increase in Player Attack.

Rank 1 Regular

Veil of Darkness

10% increase in Dark attack damage.

Rank 1 Regular

Waterproof

10% decrease in incoming Water damage.

Rank 3 Regular

Wellness Watcher

Player Stamina Consumption -5.0%

Rank 3 Restricted

Whopper

5% increase to Water attack damage 5% increase to Ice attack damage 5% increase to defense.

Rank 1 Regular

Work Slave

Work Speed +30% Attack -30%

Rank 3 Regular

Workaholic

SAN drops +15.0% slower.

Rank 5 World Tree

World Tree Seedbed

Decrease Hunger depletion rate by +50.0% HP -20% World Tree resources will not vanish when approached.

Version and source

The skill names, effects, ranks, and availability flags come from the pinned version 1.0 game-data export listed below. The official changelog confirms that version 1.0 added new passive categories and that Special Cake raises the chance of inheriting multiple parent passives, but it does not provide the missing probability formula.

Use the Palworld 1.0 passive skill inheritance planner without invented odds

The Palworld 1.0 passive skill inheritance planner is designed for the decision you can verify before an egg is produced: whether the passive skills you want are present on at least one selected parent. Choose up to four target skills, mark the skills carried by Parent A and Parent B, and review the coverage summary. A target marked Covered is available in one or both parent pools. A target marked Missing is not present on either parent, so that pair cannot pass it directly from the traits you entered. This is a coverage check, not a promise about the next egg.

Version 1.0 added new passives, World Tree passives, and mutation-only passives while also adding cakes that influence breeding outcomes. The official release notes describe those effects qualitatively but do not publish a complete numeric inheritance formula. For that reason, this planner does not display a success percentage, an expected egg count, or a guaranteed combination. It keeps the useful planning step and leaves unsupported numbers out. If a future verified formula becomes available, probability can be added behind the same versioned data gate without changing what today’s coverage result means.

Build the target list before choosing a parent pair

Start by choosing the final role of the Pal. A combat mount, a base worker, a ranch Pal, and a breeding carrier usually need different passive sets. Select only the skills that matter to that role and keep the target list at four or fewer. A shorter, deliberate list is easier to audit than a large wish list containing mutually unhelpful effects. Read each skill description rather than relying on rank alone. Some high-rank skills include a tradeoff, while a lower-rank skill may solve the exact movement, work, defense, or elemental problem in your build.

Next, enter the passive pool on each candidate parent exactly as it appears in game. Do not add a skill merely because that species can sometimes have it; the planner needs the traits on the individual Pal you intend to breed. When a target is missing, replace one parent with a carrier or breed an intermediate carrier first. When all targets are covered, the pair is ready for an inheritance attempt, but the child can still receive only part of the pool. Keep the parent names, genders when relevant, and passive lists together in your notes so you can reproduce the setup later.

Read regular, rare, World Tree, and mutation labels correctly

The skill directory separates availability labels because not every displayed passive enters a breeding project in the same way. Regular skills are found in the standard Pal pool. Rare or restricted skills may require a particular acquisition method or species. World Tree passives belong to the new World Tree category and often combine a strong benefit with a drawback. Mutation passives are associated with mutated offspring. These labels describe where the current game data places the skill; they do not, by themselves, prove that every labeled skill can be inherited through an ordinary egg.

Treat a World Tree or mutation label as a prompt to verify the actual individual in your Palbox. If the parent visibly carries the skill, you may record it in that parent’s pool and use the planner to check coverage. If you have not obtained a carrier, do not assume the skill can be created by combining unrelated parents. The directory is intentionally conservative about eligibility and odds. It shows the skill name, rank, effect, and source class that can be checked in the pinned version 1.0 data, while inheritance probability remains unavailable until supported by reproducible evidence.

Use cakes as game choices, not as made-up multipliers

The version 1.0 changelog gives players several cake choices. Special Cake increases the chance of inheriting multiple passive skills from the parents. Deluxe Vegetable Cake increases the likelihood of mutation and makes stat growth more likely. Mushroom Cake slightly increases the likelihood of higher stats, while Vegetable Cake produces two eggs at once. Those statements are useful when deciding which resource to spend, but they are not a public probability table. A planner that turns “increases” into an arbitrary percentage would create false precision and could mislead a long breeding project.

Choose the cake that matches the current bottleneck. If the correct species is easy to produce but the child repeatedly misses parent passives, Special Cake is the relevant official option. If the goal is a mutation, Deluxe Vegetable Cake is the option explicitly connected to mutation likelihood. If throughput matters more than a particular inheritance event, producing two eggs may be useful. Record which cake was used when comparing attempts. Without that note, a small set of observations cannot tell you whether two parent setups behaved differently or simply used different breeding items.

Keep the species route separate from the passive route

The breeding calculator answers which child species a pair produces. The passive planner answers whether the desired traits are represented in the entered parent pools. Run those checks in that order. First confirm that the exact parents produce the target species in version 1.0, including any variant or gender condition. Then enter the individual passives on those parents and inspect target coverage. A pair can be correct for species and poor for traits, or excellent for trait coverage and wrong for the intended child. Combining both questions in one unqualified score would hide that distinction.

For a longer route, decide where each target passive enters the chain. An intermediate child can become a carrier for a later step, so save its actual passives rather than assuming the planned set appeared. If an intermediate loses an essential skill, either breed that step again or choose another carrier before continuing. The shortest species chain is not always the easiest inheritance chain. A route with one extra species step may let you reuse a prepared parent with two important passives, reducing the number of separate trait pools you need to maintain.

Turn each hatch into a useful breeding record

A simple breeding log makes the planner more valuable. Record Parent A, Parent B, their visible passives, the cake, the resulting species, the child’s passives, whether a mutation was shown, and the game build. Keep failed eggs in the record as well as successful ones. Selective notes that include only the best outcome cannot support a probability estimate. Even with complete notes, a personal sample may still be too small for reliable odds, but it can reveal input mistakes, such as using the wrong variant or replacing a prepared carrier with another individual of the same species.

Recheck the page’s data date after a hotfix. Skill effects, labels, and breeding rules can change independently, so a saved target list should always be interpreted against the current game build. If the in-game description differs from this directory, report the skill name, exact wording, platform, language, and build. That is enough to investigate the data without requesting account credentials or an entire save file. Until a verified probability model exists, the safest workflow remains straightforward: confirm species, confirm parent coverage, choose the relevant cake, and inspect every child.

Frequently asked questions

Does full target coverage guarantee all four passives on the child?

No. Full coverage means every target you selected is present on Parent A, Parent B, or both. It does not guarantee that the child inherits every target, and this planner does not convert coverage into a percentage. Check the child in game and update the next breeding step from the passives it actually received.

Why does the planner not show a passive inheritance percentage?

The official version 1.0 notes say that Special Cake increases the chance of inheriting multiple parent passives, but they do not provide a complete numeric formula for all parent pools and cake conditions. Displaying a percentage without a verified model would be false precision, so the probability field remains unavailable.

Can I select mutation or World Tree passives as targets?

Yes, the directory lets you record them when an actual parent visibly carries the skill. Their category label is a warning that acquisition differs from an ordinary passive. The label does not claim that the skill can be generated by ordinary parents or assign an inheritance chance.

Should both parents carry the same target passive?

The coverage checker will mark the target as present whether it is on one parent or both. It does not claim that duplication changes the odds because that numeric rule has not been verified for this model. Enter the parents accurately and evaluate the children you produce.

Does this planner change the species result?

No. Passive coverage is separate from the species matrix. Use the forward calculator to confirm Parent A plus Parent B, or reverse search to choose a pair for the target, then use this page to audit the individual passives on those parents.