Base roster planning

Palworld 1.0 Work Suitability Aura Directory

Choose the job your base needs, find the Pal whose Partner Skill raises that Work Suitability for other workers, and open its current version 1.0 parent combinations.

How Work Suitability auras work

Version 1.0 has 12 listed Pal Partner Skills that raise one Work Suitability by +1 for other Pals at the same base. The current descriptions say these effects do not stack. An aura is separate from the carrier's own Work Suitability levels and from individual passive skills.

12 shown
Smokie Cryst Pal portrait
#149B

Smokie Cryst

Cryo Instincts
+1
Affects other Base PalsCoolingDoes not stack

Cooling work suitability +1 rank

Cinnamoth Pal portrait
#061

Cinnamoth

Mysterious Scales
+1
Affects other Base PalsFarmingDoes not stack

Farming work suitability +1 rank

Clovee Pal portrait
#014

Clovee

Happy Clover
+1
Affects other Base PalsGatheringDoes not stack

Gathering work suitability +1 rank

Puffolt Pal portrait
#062

Puffolt

Crackle Booster
+1
Affects other Base PalsGenerating ElectricityDoes not stack

Generating Electricity work suitability +1 rank

Ribbuny Pal portrait
#044

Ribbuny

Happy-Go-Lucky Bunny
+1
Affects other Base PalsHandiworkDoes not stack

Handiwork work suitability +1 rank

Katress Ignis Pal portrait
#079B

Katress Ignis

Blazing Black Magic
+1
Affects other Base PalsKindlingDoes not stack

Kindling work suitability +1 rank

Eikthyrdeer Terra Pal portrait
#032B

Eikthyrdeer Terra

Guardian of the Golden Forest
+1
Affects other Base PalsLumberingDoes not stack

Lumbering work suitability +1 rank

Mycora Pal portrait
#179

Mycora

Charming Spore
+1
Affects other Base PalsMedicine ProductionDoes not stack

Medicine Production work suitability +1 rank

Tetroise Pal portrait
#142

Tetroise

Masonry Archelon
+1
Affects other Base PalsMiningDoes not stack

Mining work suitability +1 rank

Petallia Pal portrait
#089

Petallia

Blessing of the Flower Spirit
+1
Affects other Base PalsPlantingDoes not stack

Planting work suitability +1 rank

Wumpo Pal portrait
#134

Wumpo

Guardian of the Snowy Mountain
+1
Affects other Base PalsTransportingDoes not stack

Transporting work suitability +1 rank

Amione Pal portrait
#047

Amione

Magical Twin Powers
+1
Affects other Base PalsWateringDoes not stack

Watering work suitability +1 rank

What this directory does not assume

The +1 value is read from the carrier’s Partner Skill data. It is not inferred from a high personal Work Suitability level, and it is not treated as an inherited passive. The page does not claim that multiple copies stack or calculate a probability for transferring a Partner Skill to another species.

Open the pinned version 1.0 source used for this directory

Find each Palworld 1.0 work suitability aura by job

A Palworld 1.0 work suitability aura is a Partner Skill effect that raises one Work Suitability level for other Pals at the same base. The directory on this page lists the species, Partner Skill, affected job, and verified level bonus found in the pinned version 1.0 game data. Use the job filter when you are planning a base around Handiwork, Mining, Transporting, Cooling, Farming, or another production role. The card for each carrier links directly to its parent search so you can move from base planning to a current breeding route.

These auras are separate from a Pal’s own Work Suitability levels. A species can have strong personal Mining and still provide no Mining aura to other workers. Conversely, an aura carrier may be worth a base slot even when its own job levels are lower than the specialist Pals it supports. Read the two values separately: the roster’s Work Suitability describes what that Pal can do, while the Partner Skill description states which job receives the base-wide increase. This distinction prevents high personal levels from being mislabeled as an aura.

Choose the aura for the bottleneck at your base

Begin with the facility that is limiting output. A weapon line may need more Handiwork, a late-game ore base may need Mining and Transporting, and a breeding base may care about Farming or food production. Filter the directory to that job and identify the matching carrier. The listed bonus is +1 to the affected Work Suitability for other Base Pals, and the Partner Skill descriptions state that the effect does not stack. Adding multiple copies for the same aura should therefore be treated as a roster choice, not as a way to multiply the listed level increase.

Do not choose an aura only because the job sounds generally useful. Check the facilities, assigned workers, transport path, food supply, and idle time at the actual base. Raising a suitability level cannot fix a worker that cannot reach the station, a storage route that is blocked, or a production line that is waiting on materials. The aura is most valuable after those layout problems are controlled and the targeted work animation is the real bottleneck. Test one carrier, observe the base for a complete production cycle, and compare before changing several roles at once.

Understand the difference between an aura and a passive skill

The aura shown here belongs to a species’ Partner Skill data. Passive skills are the individual traits displayed on a particular Pal, such as Work Speed effects or Ranch Master. Version 1.0 includes passive skills that change a Pal’s own work performance, while the aura carrier raises a named Work Suitability for other Base Pals. Because both systems can affect work, they are easy to combine incorrectly in a spreadsheet or guide. Keep an aura field, an individual Work Suitability field, and a passive-skill field as three separate pieces of the build.

The breeding calculator selects a child species; it does not transfer one species’ Partner Skill to another species. This site therefore does not describe the work aura as a passive inheritance result. Breed or obtain the listed carrier species, place it at the base, and verify the Partner Skill in game. When planning a worker’s individual traits, use the passive coverage planner separately. A correct aura carrier can support many workers, while a correct passive build improves only the Pal that actually has those traits.

Plan the carrier’s breeding route with the current matrix

Open Find Parents from an aura card to see every current parent pair for that carrier. Start with combinations where both parents are already available, then consider whether the carrier needs useful survivability or work passives of its own. The species result and the individual passive result remain separate. A parent pair may reliably produce the aura species while requiring several eggs to obtain the personal traits you want. If neither direct parent is available, add your current species to the Palbox and run the chain planner.

Version 1.0 reviewed breeding combinations overall, so an old route for Cinnamoth, Ribbuny, Wumpo, or another carrier may no longer match the current matrix. Confirm both complete parent names and variants before preparing an egg. For a gender-sensitive special combination, follow the roles displayed by the calculator. Save the route link and note the data date. If a later hotfix changes the pair, that record lets you distinguish a stale route from a mistaken selection.

Combine the aura with personal suitability and rank upgrades

Version 1.0 expanded Work Suitability to ten levels and rebalanced the values of all Pals. Rank progression can also raise suitability, and maximum rank still improves all of a Pal’s work levels. Those personal upgrades interact with the base plan but are not part of the aura’s listed +1. When comparing two layouts, record the workers’ current ranks, applied handbooks, passives, and the presence of the aura carrier. Without those details, a faster result cannot be attributed to one cause.

A practical roster often includes a small number of specialists rather than every available aura. The carrier occupies a base slot, consumes food, and may contribute its own jobs. Compare that cost with the number of workers receiving the relevant increase. An aura supporting several active Handiwork Pals can be easier to justify than an aura for a job used briefly at one facility. The best choice changes with base size, production schedule, world settings, worker ranks, and whether the carrier can perform another needed task between production cycles.

Verify the effect after an update or localization change

The page uses a fixed version 1.0 data snapshot and shows the English Partner Skill names from that source. Localized wording can differ, and a later patch can rebalance a value or replace an effect. Check the Partner Skill on the actual Pal before rebuilding a base around the bonus. If the visible effect disagrees with this directory, report the Pal, Partner Skill, displayed job, value, platform, language, and game build. A screenshot of the skill description is useful; a save file is not required.

Treat “does not stack” as an important roster constraint. The listed data does not support adding the same aura repeatedly for a larger level bonus. It also does not establish an inheritance probability for the Partner Skill, so this page never supplies one. Its purpose is narrower and practical: identify the current carrier for a job, show the exact Partner Skill relationship, keep the aura separate from personal Work Suitability, and connect the carrier to a version-matched breeding route.

Frequently asked questions

What does a work suitability aura do in Palworld 1.0?

The listed Partner Skill raises one named Work Suitability level by +1 for other Pals assigned to the same base. The current descriptions say the effect does not stack. Check the individual card for the carrier species and affected job.

Is a high Work Suitability level the same as an aura?

No. Work Suitability levels describe the jobs a Pal can perform itself. An aura is a separate Partner Skill effect that supports other Base Pals. This directory never infers an aura merely from a high personal work level.

Can I stack two copies of the same aura carrier?

The version 1.0 Partner Skill descriptions for these carriers state that the effect does not stack. Use duplicate carriers only for their other roster value, not on the assumption that two copies will provide a +2 aura.

Can the work aura be inherited as a passive skill?

This page does not model that claim. The aura is recorded as part of the carrier species’ Partner Skill data, while individual passive skills are handled separately. Breed the listed carrier species and verify its Partner Skill in game.

How do I breed a listed aura carrier?

Open the Find Parents link on its card to see current version 1.0 parent combinations. If you own neither direct parent, use the shortest-chain planner with your available Palbox species, then verify every intermediate child before continuing.